Game Play & Mechanics
The game play in Call of Duty World at War is very similar to that of previous titles in the series including Call of Duty 4: Modern Warfare. Players are guided through missions with the use of a small compass and star that directs them to the current objective. The overall game mechanics have also remained relatively unchanged with basic movement conrtols and standing, crouch and prone positions as well as health. When you are injured the corners of the screen turn red and and you'll hear the distinct sound of a heart beat and heavy breathing. Resting out of the line of fire for a few seconds will return you to full health. In addition to these standard controls players will also have additional options for grenade toss back, "cooking" grenades, misc explosives, perks and weapon attachments. One final addition to Call of Duty World at War are the secret Death Cards that are found in various missions of the campaign. These Death Cards provide a little extra ability or perk in co-op mode.Players can carry up to two weapons with various types being found throughout the game. All the familiar weapons you've seen in other World War 2 games are present in Call of Duty World at War. These include the M1 Garand, Thompson Sub-machine gun, Browning Automatic Rifle(BAR) and many other Russian, Japanese and German weapons. Weapons can also be found with a wide assortment of attachments such as a scope, rifle grenades, bayonet, and tripod just to name a few. These little extras may not seem like much but they add a nice level of detail and realism to the World War 2 setting.






