Overview & Game Play
The game offers both a campaign and a free form stand alone game mode. In the campaign mode you take on the role of the Terrian Alliance (a.k.a. Humans) and play against the evil Drengin Empire in a quest to control the galaxy for good or evil. The Drengin however, have awoken the Dread Lords, an ancient and powerful civilization that dont necessarily play nice with others.
In the stand alone game you command one of 10 civilizations and guide them towards the ultimate goal of controlling the galaxy. There is a bit of a learning curve and many of the options and features are worth learning through the tutorials before you spend your first couple hours clicking around aimlessly.
In addition, if for some reason you don't like any of the standard civilizations, GalCiv2 gives you the ability to create your own civilization with different abilities, alignment(good, neutral or evil), political affiliation and more. These are also very important as other civilizations will react differently to you depending on your actions and overall tendency during game play. If you're civilization is inherently militaristic and youre trying to make peaceful impressions, building up ships around a civs planet will not instill in them the warm fuzzy feelings youre hoping for.
Determining what facilities are built on a planet is done through the Colony Management screen which shows a basic layout of the planet with available building zones. Earth for example has a planet rating of 10, with this rating there are 10 zones that can support buildings such as farms, factories, research labs, spaceports, markets and more.
From this screen you will also get a snapshot of how your planet is doing, it's income, expenses, production levels, food level and more. It's also the place where you'll see your approval rating and tax/military/research rate which can play a big impact on how your citizens view your leadership.
Resarch, Production & Combat
Research and production are a huge part of any strategy game and Gal Civ 2 is no exception. Deciding how much of your planet should be used for factories or research labs determines how fast ships are built and new technology is discovered.Although the technology tree for Gal Civ 2 is less complicated than the original, it can still be overwhelming at times with more than a dozen paths of research to choose from. You can focus your civilization on weapons and defense, diplomacy, propulsion or engineering or research across all technologies. You will discover that the path you choose plays a role in how other civilizations react to you. Focusing entirely on military and weapons may sway other civs to focus their attention on developing alliances and building defenses.







